JSDM

新建画布
flyend

flyend

Torus 3D Particle Canvas Animation

Just a quick fun pink canvas thing for rodeo-006 used some code from three.js docs - http://threejs.org/examples/canvas_particles_random.html also used some code from PV3D - http://www.dehash.com/torus-tweener/ Three.js +particles + canvas

Clock of clocks

A clock made of clocks. Inspiration: http://vimeo.com/106152643

Lite Brite

A particle system; behavior based on mouse movements. Depth of color & size will change depending on mouse coordinates.

Random Normal

I call this Random Normal as it effectively generates randomized unit vectors uniformly distributed. Instead of using x = random(2)-1, y = random(2)-1, z = random(2)-1 then normalized.. which is rather poor in many reasons. We compute the euler angles for theta and phi. It works on a nice property of arc-cos which is a uniform distribution of the 'y' axis just by using -1 to 1. as you can see by the rotating sphere.. no polar bias. lovely.

Targeter Lightning

Some lightnings, as in my concept, but with a target. They each have a "target", a position they must try to reach, and a disturbance, wich will deviate it a little for each jump / arc. As they reach their target, the target changes position, as to keep the animation going. You can change the Lightning parameters.

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