/***************************************************************************** The MIT License (MIT) Copyright (c) 2014 Andi Smithers Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files (the "Software"), to deal in the Software without restriction, including without limitation the rights to use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of the Software, and to permit persons to whom the Software is furnished to do so, subject to the following conditions: The above copyright notice and this permission notice shall be included in all copies or substantial portions of the Software. THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. *****************************************************************************/ // conceptualized and written by andi smithers // constant options const focalDepth = 80; const focalPoint = 256; // variables var centreX; var centreY; var mouseX; var mouseY; var spawnX; var spawnY; var frameCount=0; var targetLayer = 0.25; var layer = 0.25; // test multiple groups // initialization function init() { // setup canvas and context canvas = document.getElementById('hemisphere'); context = canvas.getContext('2d'); // set canvas to be window dimensions resize(); // create event listeners canvas.addEventListener('mousemove', mouseMove); canvas.addEventListener('click', mouseClick); window.addEventListener('resize', resize); // initialze variables } // input functions function mouseMove(event) { var rect = canvas.getBoundingClientRect(); mouseX = event.clientX - rect.left, mouseY = event.clientY - rect.top } function mouseClick() { targetLayer-=0.25; if (targetLayer <0.0) targetLayer = 0.75; } function resize() { canvas.width = window.innerWidth; canvas.height = window.innerHeight; // compute centre of screen centreX = canvas.width/2; centreY = canvas.height/2; } // rendering functions function render() { context.fillStyle = 'black'; context.clearRect(0, 0, canvas.width, canvas.height); RenderBlueMarble(); context.globalAlpha = 1.0; context.font = '20pt Calibri'; context.fillStyle = 'rgb(255,255,255)'; context.textAlign = "center"; context.fillText('Hemi-Sphere 2D rendering', canvas.width/2, 20); context.fillText('Blue Marble Cutaway', canvas.width/2, canvas.height-20); context.font = '14pt Calibri'; context.fillText('(click to cycle layers)', canvas.width/2, 40); } function RenderBlueMarble() { // interporlate layer changes so its nice and smooth var dx = targetLayer-layer; layer+=dx*0.1; // rotate angle=(angle+0.01)%(Math.PI*2); var x = centreX; var y = centreY; var radius = canvas.height/4; if (angle>Math.PI*0.5 && angleMath.PI*0.5 && angle0; r-=(rad/slices)) { tr =r*Math.cos(angle); // top hemisphere angle *rad br =r*Math.cos(angle); // bottom angle *rad xkr = m*r; // kappa * r tkr = m*tr; // top height * kappa bkr = m*br; // bottom height * kappa context.beginPath() context.moveTo(x+r, y) context.bezierCurveTo(x+r, y-tkr, x+xkr, y-tr, x, y-tr) // top r context.bezierCurveTo(x-xkr, y-tr, x-r, y-tkr, x-r, y) // top l context.bezierCurveTo(x-r, y+bkr, x-xkr, y+br, x, y+br) // bot l context.bezierCurveTo(x+xkr, y+br, x+r, y+bkr, x+r, y) // bot r context.closePath(); context.lineWidth = 1; context.fillStyle = 'rgb(255,' + Math.floor(255-r/rad*255) +',0)'; context.fill(); } // drow the blue surface var r = rad; tr =r*Math.cos(angle+Math.PI); // top hemisphere angle *rad br =r*Math.cos(angle+Math.PI); // bottom angle *rad if (angleMath.PI) tr = r; xkr = m*r; // kappa * r tkr = m*tr; // top height * kappa bkr = m*br; // bottom height * kappa context.beginPath() context.moveTo(x+r, y) context.bezierCurveTo(x+r, y-tkr, x+xkr, y-tr, x, y-tr) // top r context.bezierCurveTo(x-xkr, y-tr, x-r, y-tkr, x-r, y) // top l context.bezierCurveTo(x-r, y+bkr, x-xkr, y+br, x, y+br) // bot l context.bezierCurveTo(x+xkr, y+br, x+r, y+bkr, x+r, y) // bot r context.closePath(); context.lineWidth = 1; context.fillStyle = outerColor; context.fill(); context.restore(); } // movement functions function update() { } // per frame tick functions function animate() { frameCount++; // movement update update(); // render update render(); // trigger next frame requestAnimationFrame(animate); } // entry point init(); animate();