JSDM

Loading ..................

WebGL Smoke

描述

Smoke particle system using an old vfx trick of scaled and rotating single sprite texture in WebGL, plus some additive blending for extra sass :)

Color of smoke may be changed by modifying "color" attribute for smokeMaterial on line 45.

Performance improvement can be had by reducing number of particles, and/or removing "opacity" setting from smokeTex (png will supply opacity, opacity setting simply allows us to "tone it back" or make it slightly more transparent)

Low hanging fruit for visual

评论

  1. 暂无评论

发表评论 支持Markdown

你必须 登录 之后才可以留言
  • 7280 查看
  • 0 评论
  • 1 喜爱