var camera, scene, renderer;
var geometry, material, mesh;
var target = new THREE.Vector3();
camera = new THREE.PerspectiveCamera( 75, window.innerWidth / window.innerHeight, 1, 1000 );
scene = new THREE.Scene();
url: 'https://d13yacurqjgara.cloudfront.net/users/165589/screenshots/947782/attachments/107093/flat-ui.png',
position: [ -512, 0, 0 ],
rotation: [ 0, Math.PI / 2, 0 ]
url: 'http://cdn.designfreebies.com/wp-content/uploads/2013/03/flat-ui-blog-large-1.gif',
rotation: [ 0, -Math.PI / 2, 0 ]
url: 'data:image/jpeg;base64,/9j/4AAQSkZJRgABAQAAAQABAAD/2wCEAAkGBwgHBgkIBwgKCgkFBQoFBQUFBQ8ICQUKFBEWFhQRExMYHCggGBolGxMTITEhJSkrLi4uFx8zODMsNygtLisBCgoKBQUFDgUFDisZExkrKysrKysrKysrKysrKysrKysrKysrKysrKysrKysrKysrKysrKysrKysrKysrKysrK//AABEIAK8BHwMBIgACEQEDEQH/xAAVAAEBAAAAAAAAAAAAAAAAAAAAB//EABQQAQAAAAAAAAAAAAAAAAAAAAD/xAAUAQEAAAAAAAAAAAAAAAAAAAAA/8QAFBEBAAAAAAAAAAAAAAAAAAAAAP/aAAwDAQACEQMRAD8AuIAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAP/Z',
rotation: [ Math.PI / 2, 0, Math.PI ]
url: 'data:image/jpeg;base64,/9j/4AAQSkZJRgABAQAAAQABAAD/2wCEAAkGBwgHBgkIBwgKCgkFBQoFBQUFBQ8ICQUKFBEWFhQRExMYHCggGBolGxMTITEhJSkrLi4uFx8zODMsNygtLisBCgoKBQUFDgUFDisZExkrKysrKysrKysrKysrKysrKysrKysrKysrKysrKysrKysrKysrKysrKysrKysrKysrK//AABEIAK8BHwMBIgACEQEDEQH/xAAVAAEBAAAAAAAAAAAAAAAAAAAAB//EABQQAQAAAAAAAAAAAAAAAAAAAAD/xAAUAQEAAAAAAAAAAAAAAAAAAAAA/8QAFBEBAAAAAAAAAAAAAAAAAAAAAP/aAAwDAQACEQMRAD8AuIAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAP/Z',
position: [ 0, -512, 0 ],
rotation: [ - Math.PI / 2, 0, Math.PI ]
url: 'http://inspirationhut.net/wp-content/uploads/2013/08/42.png',
rotation: [ 0, Math.PI, 0 ]
url: 'http://inspirationhut.net/wp-content/uploads/2013/08/42.png',
position: [ 0, 0, -512 ],
for ( var i = 0; i < sides.length; i ++ ) {
var element = document.createElement( 'img' );
var object = new THREE.CSS3DObject( element );
object.position.fromArray( side.position );
object.rotation.fromArray( side.rotation );
renderer = new THREE.CSS3DRenderer();
renderer.setSize( window.innerWidth, window.innerHeight );
document.body.appendChild( renderer.domElement );
document.addEventListener( 'mousedown', onDocumentMouseDown, false );
document.addEventListener( 'mousewheel', onDocumentMouseWheel, false );
document.addEventListener( 'touchstart', onDocumentTouchStart, false );
document.addEventListener( 'touchmove', onDocumentTouchMove, false );
window.addEventListener( 'resize', onWindowResize, false );
function onWindowResize() {
camera.aspect = window.innerWidth / window.innerHeight;
camera.updateProjectionMatrix();
renderer.setSize( window.innerWidth, window.innerHeight );
function onDocumentMouseDown( event ) {
document.addEventListener( 'mousemove', onDocumentMouseMove, false );
document.addEventListener( 'mouseup', onDocumentMouseUp, false );
function onDocumentMouseMove( event ) {
var movementX = event.movementX || event.mozMovementX || event.webkitMovementX || 0;
var movementY = event.movementY || event.mozMovementY || event.webkitMovementY || 0;
function onDocumentMouseUp( event ) {
document.removeEventListener( 'mousemove', onDocumentMouseMove );
document.removeEventListener( 'mouseup', onDocumentMouseUp );
function onDocumentMouseWheel( event ) {
camera.fov -= event.wheelDeltaY * 0.05;
camera.updateProjectionMatrix();
function onDocumentTouchStart( event ) {
var touch = event.touches[ 0 ];
function onDocumentTouchMove( event ) {
var touch = event.touches[ 0 ];
lon -= ( touch.screenX - touchX ) * 0.1;
lat += ( touch.screenY - touchY ) * 0.1;
requestAnimationFrame( animate );
lat = Math.max( - 85, Math.min( 85, lat ) );
phi = THREE.Math.degToRad( 90 - lat );
theta = THREE.Math.degToRad( lon );
target.x = Math.sin( phi ) * Math.cos( theta );
target.y = Math.cos( phi );
target.z = Math.sin( phi ) * Math.sin( theta );
renderer.render( scene, camera );